Invulnerability

Invulnerability (Invul) – Az, Ba, Vo
You are more difficult to kill than a typical
person.
Base Power: You gain the following powers
and abilities for each BP spent on Invulnerability:
BP Power
1 Instead of dying when you reach -10 hit
points (or 0 constitution) you remain in a
coma-like state, requiring only a successful
first aid check (Heal DC 15) to return you to
0 hit points. You can still be killed by a
coup de grace or subsequent damage that
reduces you below -10 hit points.
2 When reduced to negative hit points you no
longer lose 1 hp/round if you fail a check to
stabilize. You do not become stabile, but
grow no worse.
3 While at negative hit points you regenerate
1 hp/hour until returned to consciousness at
1 hit point.
4 You are immune to all death effects from
poisons, magic or massive damage.
5 You remain conscious and aware while at
zero or negative hit points, but you are only
capable of making partial actions.
6 You can no longer suffocate, drown, starve
to death or otherwise die due to lack of air
or nourishment. Instead of dying you enter
a coma-like state. A successful Heal check
(DC 15) is all that is required to revive you.
7 You are only killed after a special procedure
is performed after you are reduced to -10 (or
fewer) hit points. The procedure is a
relatively simple one, but not one that
would occur “naturally.” That is, it is a
process that requires several steps using
fairly common items. For instance, your
body must be burned, decapitated, and
sprinkled with holy water. Learning the
method by which you can be killed can be
done with spells like Legend Lore or
Divination. You are now effectively
immune to bloodtheft unless the special
procedure necessary to kill you includes
being stabbed through the heart.
8 You are immune to critical hits.
9 You are only killed after a special procedure
is performed after you are reduced to -10 hit
points. The procedure is complex and
arcane, requiring special materials and
actions. As a general guideline the
procedure needed to kill a scion with this
level of Invulnerability would require the
equivalent of an adventure, while executing
that procedure is the equivalent of a series
of adventures.

Invulnerability

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